

Contents of general interest, such as e-commerce shopping, talent shows, and cute pets, started to prevail in today’s landscape of live streaming. While previous research into live streaming was predominantly focused on video games, its content creation and provision has tremendously evolved, extending well-beyond game streams. It is suggested that controversies regarding violent video games might best be explained by moral panic theory and that competitive games may attract more aggressive players. Although exposure to violent video games has been related to decreased empathy, role-playing games show just the opposite. Since role-playing requires one to take the part of another person, empathy might play a role in reduced levels of aggression. Players of role-playing games had lower levels of aggression than nonplayers. However, significant differences were found in levels of aggression between playing and nonplaying respondents of action role-playing (t = −1.48, df = 175, p =. No significant difference was found between men and women with regard to levels of aggression, and no statistically significant relationship was found between aggression and length of video game playing (r = −.05, p =. The Buss–Perry Aggression Questionnaire, a widely used self-reported measure, was used to assess aggression. The following three research questions were posed: In the context of video game playing, what differences are there in levels of aggression in relation to sex? What differences are there in levels of aggression and type of video games played? Are aggression and length of video game playing related? A nonprobability sample of students (N = 175) was selected and electronically surveyed.
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(A quick thanks to Björgvin Benediktsson for his excellent tutorial " 6 Different Frequencies and How to Spot Them".This study examined video game–playing aggression among graduate and undergraduate students at Rochester Institute of Technology in upstate New York.

Finally, to clean off any hiss in the high end, I used a low pass filter at 17 kHz. To combat the boxiness from my room, I cut at 500 Hz, and also cut some low mids from 290 which will clean up the muddiness.įor the nasal sound, I cut at 1.2 kHz, and for some added presence I boosted slightly at 5 kHz, though I typically don't like to boost a lot of freuqencies unless it's a high quality EQ. The Alto Saxophone has a very similar range to the male voice, so the first thing I'll do is use a high pass filter to cut off any frequencies below 100 Hz (I ended up going all the way to 166 Hz), eliminating any noise from my fridge or trucks outside. I feel that the sound is a little muddy, boxy, and there's a little too much of a nasal quality to it (typical with my blue baby bottle). Your browser does not support the audio tag.

Here's the dry sound of the saxophone with no EQ or processing.
